Showing posts with label TopGolf. Show all posts
Showing posts with label TopGolf. Show all posts

Thursday, February 6, 2014

Everyone says they’re growing the game. Here’s a framework for actually doing it:

It’s been two weeks since the PGA Show and the feedback from folks around the industry has been generally positive.  It should be.  TaylorMade kicked things off in grand fashion with some provocative statements and the introduction of HackGolf.  From there, everyone I encountered seemed to have a good understanding and acceptance of the challenges we're facing and an upbeat disposition about our ability to overcome them.

The Show for us (TGA) was excellent.  We’re starting, slowly but surely, to see the industry embrace our model and impact.  The Southern California PGA’s acquisition of two of our franchises has played a big role in that.

The Show for me personally was also very good.  In addition to my TGA commitments, I had the pleasure of meeting several readers of this blog and learning about some of the awesome things this community is working on.

Since leaving Orlando, however, I’ve found myself with this nagging and growing discomfort about the Show’s central theme – the concept of “growing the game.”

What bothered me this year was how loosely this phrase was being thrown around.  Countless people were wearing pins on their badges that proclaimed: “I’m growing the game.”  Everyone from equipment companies to PGA Professionals to industry associations to teaching aid companies to basically everyone else was touting how they grow golf. 

They’re not wrong.  What’s the definition of “growing the game” anyway?  Is it making golf easier?  More enjoyable?  Faster?  Cheaper?  More accessible?  Yes yes and yes.  By this vague description, basically everyone in the industry is in some way shape or form trying to “grow the game.”  That’s a good thing from a 100k foot level.

My issue is that the phrase is becoming shallow.  It’s used more in self-aggrandizing ways than in meaningful ones.

What does “growing the game” actually mean?  Is it our goal as an industry to increase the number of overall players?  Overall rounds?  Annual spending?   Enjoyment?  TV viewership?  What?  In the tennis industry, they measure success by ball sales.  What's that metric (or metrics) for golf?

And that’s where my discomfort resides.  When everyone believes they’re growing the game through countless different ways without a clear overarching strategy or collective objectives, we’re accomplishing everything but accomplishing nothing.

It’s important to note that the lens I view the golf industry through is almost entirely influenced by player development.  I have a deep personal relationship with the concept of “growing the game” as my entire career has been dedicated to bringing new players into the sport.  Within this context, here’s how I’d create an industry-wide framework and strategy for growing golf:

Step 1 – Identify the three categories of players:

Group 1 – Core golfers
Group 2 – Occasional golfers
Group 3 – Non-golfers

Note that I do not differentiate between lapsed golfers and those who have never played the sport as BCG and Golf 2.0 do.  My view is that, either way, the reasons why they stopped playing or never started are very similar.

Step 2 – Define what “growing the game” means in each category:

Core golfers – increased annual spending
Occasional golfers – increased rounds and memberships
Non-golfers – increased overall participation

Step 3 – Identify the key drivers of Step 2 goals:

Core golfers – equipment/apparel, lessons, training aids, tournaments, travel
Occasional golfers – time, cost, course availability
Non-golfers – knowledge, availability, time, cost, difficulty

Step 4 – Identify strategies for each driver (only some of many listed below):

Core golfers – equipment/apparel advancements, cost-effective lesson packages, regional tournaments and social outings

Occasional golfers – increase pace of play, decrease costs, define/promote other ways to play and enjoy “golf”

Non-golfers – target youth and millennials, embrace alternate forms of “golf,” create simple and cost-effective introductory programs

Step 5 – Partner with key stakeholders for each driver (only some of many listed below):

Core golfers – TMAG/Callaway/etc., PGA of America, PGA Professionals


Non-golfers – Get Golf Ready, TGA, FootGolf

Conclusion:

Not only would a concise and straight-forward outline like this give the industry a framework within which to operate, but it would help identify for all stakeholders where their value proposition lies compared to others and what their focus should be.  Imagine the collaboration, idea-sharing, acceptance, resource-sharing, etc. that could come from this.  How great would it be for the dialogue to shift from buttons that state “I’m growing the game” to real conversations where someone could say - “I’m growing the game by focusing on group 2 with the incorporation of Speedgolf during twilight hours.” - and everyone involved understood what was just said and how it aligned with their own strategies?

understand that the common counter-argument to my view is “golf is a niche sport and we should accept that” but I disagree.  That, to me, is a deferral of responsibility for declining participation.  Every day I see people pick up a club for the first time and have an amazing experience who aren’t part of the “niche.”  That is why I believe golf has tremendous room to grow through both traditional and non-traditional ways.  But we need to start with a plan.  And there needs to be objectives we all buy into.

Thank you for reading this far along in my post and taking the time to hear my thoughts on how we should frame the conversation and craft the strategy to accomplish “growing the game.”  I welcome your thoughts and feedback.

Have a great weekend and Happy Entrepreneuring… 

Tuesday, September 18, 2012

Will TopGolf Revolutionize the Driving Range Experience?


The executive golf course a block from TGA HQ has had some controversy the last few weeks and it’s an interesting discussion about the future of golf.

The Lakes at El Segundo is a city-owned facility that sits on land donated by the nearby Chevron oil refinery.  The site boasts a fun and quick executive course (Par 29), good practice facilities including a two-tiered driving range and a decent 19th Hole.  It’s developed such a family-friendly environment that it doesn’t make sense for my company TGA Premier Junior Golf to partner with them because their junior programs are always sold out.

A few weeks ago the Daily Breeze broke the story that city officials were strongly considering replacing the practice facilities, clubhouse and restaurant with a concept called TopGolf.  This is a brief description from TopGolf’s website:

TopGolf is the premier golf entertainment complex where the competition of sport meets your favorite neighborhood bar. The fun is in the innovative and addicting point-scoring golf games that anyone can play. Just picture a 240 yard outfield with dartboard like targets in the ground. The closer to the center and the further out you get, the more points you receive. Add in an awesome menu and refreshing cocktails, and TopGolf is far from your average bar or golf complex. It’s not golf – it’s TopGolf.

TopGolf's concept of a driving range with targets for points
Bringing in TopGolf would also require eliminating one hole and restructuring two others.  It would be a major overhaul of The Lakes and initial estimates put the cost at $15 million.

The city says that it is necessary because the facility is losing money.  According to sources, the range does $700,000 in annual sales which is almost certainly profitable.  I drive past the course every morning and evening (and often during lunch and other times of the day) and it is always packed – like, two groups waiting on each tee packed.  If The Lakes at El Segundo is losing money, I worry about the future of all executive courses – which is concerning as I believe these types of facilities are an important part of the game’s future.

I’ve heard great things about TopGolf.  It looks like a fun, social and cost-effective way to enjoy the game in a timely manner.  You don’t have to be a good player to enjoy hitting balls.  As their website says, it’s like bowling with your friends – throw a gutter ball and no one cares… have a good laugh and another sip of your drink.  These are the types of innovative approaches we need to make golf more inviting and enjoyable.  Whether or not TopGolf is successful will depend on a variety of factors, but conceptually I think it’s fantastic.

TopGolf's "About Us" page where pics sum up the philosophy
However, The Lakes is a bad fit for it. This is one of the short courses that gets it right with their focus on families, timely enjoyment of the game and integrating with the community.  The foot-traffic at the facility and the harsh response to the city’s decision is evidence that the community doesn’t want to see this change. Thankfully it seems as though the message has been said and heard.

Short courses have been the hardest hit by the downturn in the golf industry.  While I believe TopGolf would be a failure at The Lakes, there are many other facilities that could be great spots for them.  I hope TopGolf is successful growing their business and I applaud their innovative and much-needed approach to growing the game.